![]() ![]() The entire middle portion of the video showcases a timelapse of the character creation process happening. But the animations and degree of detail are truly breathtaking. There's still something slightly uncanny at play with the way that a MetaHuman's eyeballs will dart around inside their skulls, and how their teeth look behind sliding lips. It feels like a big leap forward in terms of digital character creation. Whether they have dark or light eyes, curly or straight hair, they all look almost as real as videos of actual humans might. We see a variety of MetaHumans with a variety of skin tones, textures, and colors. These ultra-realistic character models look particularly astonishing in close-up shots. This sneak peek shows some of the design tools being actively used to create all sorts of MetaHumans. Check out the following detailed trailer. Even an impressive next-gen game like Marvel's Spider-Man: Miles Morales slips up when running on the PlayStation 5.īut this? This is something else. Animating hair strands, skin textures, body gestures, and facial movements all in a digital environment with realistic physics requires an astounding amount of detail and processing power. "Creating truly convincing digital humans is hard," Epic's blog post explains. Video games may never be the same after the software becomes widely available, as it enables in-game characters to be almost indistinguishable from a real person.Īnnounced February 10 with two astounding trailers and a blog post, MetaHuman Creator is "designed to take real-time digital human creation from weeks or months to less than an hour, without compromising on quality." And the results literally speak for themselves.īut first: How did gaming get you through the pandemic? We want to hear from you! Take this quick Inverse survey. Epic Games has finally transcended the uncanny valley with MetaHuman Creator, a new cloud-streamed app that lets anyone create hyper-realistic digital humans. ![]() Unreal 5 will support games developed for both the current console generation (PS5 and Xbox Series X) and the previous, as well as mobile devices and Windows PCs, and Epic says developers making games in Unreal 4 can port them forward to the next engine when it launches.It looks too good to be true. A full launch of Unreal 5 is expected sometime in the second half of this year. In May 2020, Epic showed a technical demonstration of the Unreal 5 engine on the PlayStation 5. Larger video game makers who use Unreal still negotiate their own licenses and payment structures. Developers whose games hit a certain revenue threshold give Epic Games a percentage of their sales. Unreal Engine 4 has been a free development tool since 2015. Additionally, “animations created for one MetaHuman will run on other MetaHumans, enabling users to easily reuse a single performance across multiple Unreal Engine characters or projects.”Įpic says MetaHuman Creator will become available to developers in an early access trial over the next few months, with a fuller launch coming later. MetaHuman Creator builds a character model that is “fully rigged and ready for animation and motion capture in Unreal Engine,” Epic Games says. MetaHuman Creator is a tool for developers, not players, but it’s possible we’ll see this tool’s capabilities filter down to a user’s character-creation stage later on. ![]() Role-playing game fans and sports video game career-mode enthusiasts know how difficult it is to construct a believable avatar, even if they’re using their own face from cloud-based applications, like EA Sports’ GameFace or NBA 2K’s face scanning feature. “Users can choose a starting point by selecting a number of preset faces to contribute to their human from the range of samples available in the database.” “As adjustments are made, MetaHuman Creator blends between actual examples in the library in a plausible, data-constrained way,” Epic Games says in its announcement. The video above shows the process at work. Epic says the character-creation process, which seasoned animators and illustrators spend days or weeks getting right, can be reduced “to less than an hour” using MetaHuman Creator’s browser-based application. “One of the most arduous tasks in 3D content creation has been constructing truly convincing digital humans,” Vladimir Mastlovic, Epic’s vice president for Digital Humans Technology, said in a statement. Epic Games, makers of the Unreal Engine that has powered two decades’ worth of triple-A video games, on Wednesday announced another leading-edge development tool: MetaHuman Creator, an application that can create distinctive and lifelike human characters for video games in a fraction of the time it currently takes. ![]()
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